games



=Games and Simulations=

Also see Brain Games, Sudoku, Web Authoring,

[|Simulations in e-Learning: The power of experiential learning] www.gc-solutions.net/blog/simulations-in-e-learning-the-power-of-experiential-learning/

Video Games as Learning Engines http://davidwarlick.com/wiki/pmwiki.php/Main/VideoGamesAsLearningEngines

Academics Can Be Fun and Games http://www.wired.com/entertainment/music/news/2003/11/61162

Simulation Nation: The Promise of Virtual Learning Activities http://www.edutopia.org/simulation-nation “Inventive computer sims can turn dull lessons into hyperreal experiences -- if we can get educators to use them.”

Playing by Ear: Creating Blind-Accessible Games http://www.gamasutra.com/resource_guide/20020520/andersen_pfv.htm

Speech Interfaces for Games: Part 1: How Speech Recognition Works http://www.gignews.com/fdlspeech1.htm

(video) Video Worth a Thousand Data Points http://chronicle.com/media/video/v55/i02/richmond/ ”Researchers at the University of Richmond are making electoral history come alive with "cinematic maps," which use special-effects technology to animate static images.”

How Video Games Can Help in the Classroom, and in the World http://chronicle.com/free/v55/i09/09a01202.htm?utm_source=pm&utm_medium=en This is a short interview with Mary Flanagan, a professor of film and media studies at Dartmouth College.

Gameshow Prep (commercial product) http://www.learningwarek20.com/pages/prodServices/classroom/gsp3/?menu_request=1&menu_name=prodServices They say this is a “powerful software tool to create and play Hollywood-style game shows around any content.”